Design and implementation of in-game item icons for DOTA2.
The challenge in developing these item icons was to create something that needed to be read at a glance but also be a functional piece of equipment. Colors, shapes and item type were used to establish a language for reading icons quickly in game.
Several designs were selected to be produced by Weta Workshop and sold at the annual DOTA2 tournament, The International. Those designs were taken to further detail for development of a physical prop.