A collection of sketches, designs and concept illustrations of heroes from DOTA2.
Over the course of four years I was directly responsible for the visual development of over one hundred characters and creatures featured in-game. I was also involved with writing, casting and recording the voices of those characters. My work set the tone of the project and was used as a guide for visual development.
I would approach most characters with a round of thumbnail sketches. After discussion and feedback I would refine those thumbnails before completing a final design illustration. Often I, or along with another artist, would then build a 3D proxy model. From there I would support a sculptor with any supplemental material they needed.